Prototype Design

Prototype Design Built to Answer One Specific Question

A prototype exists to answer a question before something is built. Prototype design works when that question is stated first — will people understand this, can they complete it, is the sequence right — because a prototype trying to demonstrate everything demonstrates nothing testable.

Why Choose Us

We Prototype the Question, Not the Product

Fidelity should be the minimum that produces a genuine answer.

Question First

Stated before anything is built, so the result is interpretable.

Minimum Fidelity

Clickable screens where that suffices; nothing more elaborate than needed.

Tested With People

A prototype nobody tries is a presentation.

Cheap to Discard

Because the answer is sometimes that the approach was wrong.

Findings Documented

What was learned, so it survives the prototype.

Prototypes, Explained

What Can a Prototype Answer?

Four kinds of question, each suited to a different fidelity.

Discuss Your Prototype →
  1. 1

    Do People Understand It?

    Answerable with static screens and a conversation.

  2. 2

    Can They Complete It?

    Needs clickable screens and a realistic task.

  3. 3

    Does the Interaction Work?

    Needs real behaviour, which is the expensive kind.

  4. 4

    Is It Worth Building?

    Needs enough realism that reactions are genuine.

Our Process

How We Prototype

State the question, build the least that answers it, test it.

  1. State the Question

    Specific enough to be answered yes or no.

  2. Choose Fidelity

    The minimum that gives a real answer.

  3. Build the Path

    Only what the test touches.

  4. Test

    Real tasks, real participants, unguided.

  5. Document

    What was learned, separately from the prototype file.

Fidelity

Why High Fidelity Too Early Costs More Than It Saves

A polished prototype changes the feedback and raises the cost of abandoning it.

What does polish do to feedback?

It makes people respond to the design rather than to the idea. A rough prototype invites structural criticism; a finished-looking one invites comments about colour and spacing.

It also implies the decision has been made. Participants and stakeholders alike are less likely to say the whole approach is wrong when it looks nearly built.

For a question about comprehension or sequence, low fidelity produces better answers as well as costing less — the roughness is doing useful work.

Why does the question have to come first?

Because it determines what the prototype needs to contain, and without it the prototype grows to cover everything.

A prototype demonstrating the whole product takes weeks, tests nothing specific, and produces feedback too diffuse to act on.

One question — can a new user complete setup without help — scopes the build to one path and produces an answer that changes what gets built.

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FAQ

Questions,answered.

Prototype design builds an interactive representation of a design to answer a specific question before development, tested with people from the intended audience.

Still deciding if prototype design is right for you?

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It Looked Nearly Finished

Prototypes get built to a high standard because the tools make it easy and because a polished artefact is easier to present internally.

Polish changes what people say about it. A rough prototype invites someone to question the approach; one that looks nearly built invites comments about the shade of the button.

It also raises the cost of hearing that the whole idea is wrong, which is exactly the answer a prototype exists to make cheap. The more finished it looks, the less likely anyone is to say it.

Free Consultation

Talk Through What You Need to Find Out

Tell us what decision is waiting on evidence. We will scope a prototype to answer that question and test it with real users.

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